Injustice Mobile i mean like its a pretty easy drop |
- i mean like its a pretty easy drop
- Just Got This Girl From A Gold Pack... I'm So Happy!!
- Well this was my Phantom Zone Reward...
- Day 3 of inktober is “melancholy circus”, so I did this
- LETS GO BOYS IM IN THE NEW SKOPOS VIDEO
- A real dilemma
- Got this beautiful boy from 5 elite crystal. I already have RSGL, and it won't be very hard for me to get another red son character. Should I choose superman, ww, desthstroke or even sg. I know that superman, we and GL are the best combo, but I cba to get them both
- Another character reach lvl 60
- OMG! OMG! IVE HAD THE BEST LUCK INPACKS LATELY! WOOH!
- Man...If only I had what Shazam had
- For all those wondering if the earth 2 flash is worth the 250k to skip, the game thinks he’s worth 486,000 credits
- My highest rank ever!
- Thought I was going to regret a 200 nth metal pack... boy was I wrong
- Got him in a 200nth metal pack. Good or bad?
- My survivor run
- Drop from my second PZ run. Didn't even know you could get this. Also can't buy back in for a third run, any idea why?
- My first 3 star from challenge mode since I rage quit
- First X
- ♂️
- What should I do with these just sell them?
- What should I do with these just sell them?
- Gear: to evolve/max or not to evolve/max
- All elite crystals. I I have him at elite 1 with with an extra card(unavailable for direct promotions)
- So close to 1mil
- Anyone have any suggestions on how I can improve my team? I currently use DOJ Wonder Woman, TT Raven and gold black Adam
i mean like its a pretty easy drop Posted: 03 Oct 2020 07:46 PM PDT
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Just Got This Girl From A Gold Pack... I'm So Happy!! Posted: 03 Oct 2020 07:06 PM PDT
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Well this was my Phantom Zone Reward... Posted: 03 Oct 2020 09:16 PM PDT
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Day 3 of inktober is “melancholy circus”, so I did this Posted: 03 Oct 2020 07:23 PM PDT
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LETS GO BOYS IM IN THE NEW SKOPOS VIDEO Posted: 04 Oct 2020 02:02 AM PDT
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Posted: 03 Oct 2020 08:20 AM PDT
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Posted: 03 Oct 2020 05:53 PM PDT
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Another character reach lvl 60 Posted: 03 Oct 2020 02:44 PM PDT
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OMG! OMG! IVE HAD THE BEST LUCK INPACKS LATELY! WOOH! Posted: 03 Oct 2020 06:30 PM PDT
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Man...If only I had what Shazam had Posted: 03 Oct 2020 11:13 PM PDT
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Posted: 04 Oct 2020 12:40 AM PDT
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Posted: 03 Oct 2020 06:16 PM PDT
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Thought I was going to regret a 200 nth metal pack... boy was I wrong Posted: 04 Oct 2020 12:33 AM PDT
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Got him in a 200nth metal pack. Good or bad? Posted: 04 Oct 2020 01:19 AM PDT
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Posted: 04 Oct 2020 02:33 AM PDT
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Posted: 03 Oct 2020 02:38 PM PDT
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My first 3 star from challenge mode since I rage quit Posted: 03 Oct 2020 09:55 PM PDT
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Posted: 03 Oct 2020 11:51 PM PDT
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Posted: 03 Oct 2020 08:37 PM PDT
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What should I do with these just sell them? Posted: 04 Oct 2020 03:17 AM PDT
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What should I do with these just sell them? Posted: 04 Oct 2020 03:16 AM PDT
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Gear: to evolve/max or not to evolve/max Posted: 03 Oct 2020 07:15 PM PDT Summary: Shattering Evolved gear results in an average of 2 times the number of shards dropped by the base form of the gear. Shattering Maxed gear results in an average of 4.5-5 times the number of shards dropped by base gear and 2.25-2.5 times more shards than evolved gear. Detailed: I tried to work this out for someone on the feed, asking for the answer. Please review and tell if and where I'm wrong or if you disagree with the strategy. When I first started with gear it was hard to know what to do. Would love any input to help us all out. Math is based upon average drops, some information pulled from the wiki and some from individual tracking. The multipliers seem to track the same no matter the type of gear, from common up to legendary, the results seem to be about the same. For a single * gear let's define X as the number of shards it costs to evolve it from its base form. To max the same gear from its base form would cost 3X. You earn an average of 0.2X shards shattering an evolved single * gear, you get on average 0.45X shattering it maxed. If the maxed return was only 0.4X there would be no difference. That additional 0.05X only results in a small positive return over the short term from a shard only standpoint. However, rate of return isn't as important as pure number received as you try to gain a surplus of shards to evolve better and better gear. As an example let's say you have 10 extra copies of a single * gear if you just evolve it it will take about 5 copies to break even and then you would be plus (the 5 additional copies times 0.2X) resulting in X shards. If you maxed it before shattering the extra copies, it will take about 6 2/3 copies to break even then you would be plus (3 1/3 copies times 0.45X) resulting in 1.5X shards. Carry this forward and after 20 total shatters, only evolving would net you 3X shards while a maxed gear would net 6X shards. Each additional 10 shatters would result in an extra 2.5X shards for the maxed scenario. Credits is another matter. It cost 70,000 to evolve the same single * gear while a massive additional 275,000 to max it. Maxing a gear always costs an extra 275,000 no matter if it's a common gear or a legendary gear. Evolving gear ranges from 70,000 for the single * common gear to $117,000 for some of the top legendary gear. You might feel that evolving all your gear and then saving up and maxing here and there might be a better strategy. Let's do an example. Assume we start with enough shards to max but only enough credits to evolve. Same single * gear, X shards to evolve, another 2X to max, and we have 20 extra copies. I spend 70,000 credits and evolve. We burn 5 copies to break even. We shatter 5 to earn another X shards while grinding enough credits to max. Then we max using an additional 2X, it now takes 4.44 copies to break even. The remaining 5.56 copies net 2.5X shards. 20 shatters gave us only 3.5X shards instead of the 6X shards if we had maxed first. Maxing gear is a hard, time consuming process, and takes a lot of credit grinding but gives valuable returns in the long run. [link] [comments] | ||
Posted: 03 Oct 2020 02:31 PM PDT
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Posted: 03 Oct 2020 03:04 PM PDT
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Posted: 03 Oct 2020 04:52 PM PDT
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