There, in the sky !
It's a bird, it's a plane, it's Superman !"
Originating from the planet of Krypton, the man of steel makes his way into Injustice Mobile ! With 10 Supermen characters, with wide ranging passive abilities and stats, the power and potential of the iconic superhero (super-villain) can be shown !
But... there can only be one winner in a world of so many supermen. Let's rank them on their potential and see who leads on top ! Of course, this is my opinion so feel free to comment. It'll be quite a read so feel free to come back or skim for your favorite superman character. Enjoy ! :)
Thanks go to u/fishilyyy for starting the countdown trend. Great idea !
Note : All the supermen can chain their heavy attack to SP1 for a power combo so even the lower spots have that going for them.
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#10 - Superman Prison
Super Health: Once per match, when Superman is at 40% HEALTH or less, he gains health over 6 seconds.
700 ATK / 800 Health
Despite a nice sounding passive that allows Superman to regenerate HP when he reaches 40% HP or lower, his stats are really poor for a gold card. His regeneration is 30% of his Max HP over 6 seconds, so if we add that to his health, it would add to 1040, which is still lower than Superman Prime without the buff. His low stats mean that you'd need to buff him with gear or damage/health boosting teammates like Lex Luthor. Additionally, his healing can be negated such as by Flashpoint Batman. Additionally, his specials aren't great either, with Flying Punch and Unstoppable dealing less damage due to his low attack stats. That said, buffing him with gear that boosts maximum HP can make that 30% regen much more significant, and make him a better tank. Also, not a bad starter gold card when unlocked from the WBID console version, but quickly becomes overshadowed in later game.
Overall : Superman Prison has very low stats for a gold card with average specials hampered by the low attack statistic. However healing is helpful, and can be massively boosted with Max HP increasing gear such as his Kryptonian Suit. I would rate it higher than Superman Prime only if his stats weren't so lackluster due to his far better ability in comparison.
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# 9 - Superman Prime
Super Speed: Once per match, when Superman is at 40% HEALTH or less, he attacks 50% FASTER for 6 seconds.
800 ATK / 1200 Health
While Superman Prime isn't' half bad when obtained from the Gold Booster Pack in the early game, his lackluster ability and poor stats will overshadow him even in mid-game. His second ability, Freeze Breath sounds great on paper, with a freezing wind on the enemy player for more combos, but the animation is slow and thus easy to block. His special allows him to attack 50% faster for 6 seconds when reaching 40% or less health, allowing for some easier attack interruptions and faster specials, but the effect is too short to be of use. The Nekron's Scythe gear will help Superman Prime combo his SP1 Flying Punch if he successfully freezes an enemy with his SP2, which is actually a pretty good combo. His freeze also is not negated by Red Son Green Lantern, so that's a small plus.
Overall : Superman Prime is a solid starter gold card with a neat SP2 if it isn't blocked and opening up some combo plays. This can also be pulled off with a heavy combo before his SP2. The Flying Punch is a solid special attack as well. However, his ability is too short and situational, and his stats are poor in comparison to the gold character lineup.
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#8 - Superman Regime
Super Strength: Once per match, when Superman is at 40% HEALTH or less, he does 50% increased DAMAGE for 6 seconds.
900 ATK/ 1100 Health
Superman Regime has a decent ability that buffs all damage he deals by 50% but is not too effective due to the short 6 second length, and just like the previous two, only triggering once per battle at 40% or less HP. That said, his Flying Punch when the buff is active can deal some powerful damage so some good synergy is there. His Heat Vision is unblockable, which is great but the damage was nerfed to the point where the Flying Punch was more viable. He's great for damage combos with his heavy attack and his Flying Punch which can be buffed with gear like the League of Assassins Adept Knives, Ibistick and Lexcorp Gauntlets which synergize greatly with his SP1. You could also try supplement Heat Vision with the Dark Blade/Kryptonian Pistol gear that can do crit damage on his SP2.
Overall : Superman Regime is not too bad of a gold card, with a decent damage boosting ability, even if it is short and triggered once per turn. His SP1 has a lot of synergy with gear cards and his heavy combos. Despite his mediocre stats, he fares better in battle than the previous 2 supermen. As a starter gold card, he's a fine and good card, and even with the new supermen characters, he's still a viable character. Now only if his Heat Vision was buffed in damage...
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#7 - Superman Man Of Steel
Flying Blows: Using special attacks have a 30% chance of using NO POWER, allowing it to be used again instantly.
800 ATK/ 1200 Health
From this point on, the supermen start getting neat abilities and become good in battle ! Superman Man of steel is no exception.
Superman Man of Steel can potentially release huge barrages of specials due to a 30% chance to not use any power, which is great ! His stats are mediocre, with the low ATK value but modest health to make up for it. He's great when paired with power generating allies like Green Lantern Regime or Wonder Woman New 52. Gear that have good synergies include gear that work with SP1/SP2 and power boosters like Heart of Darkness, Ibistick, Fourth World Godly Mace and Lexcorp Chest Armour, just to give a few. These will help negate some of the devastating power dampening by Killer Frost's passive. I suppose the weakness of his passive is it's 30% chance which is not too high.
Overall : Superman Man of Steel is a potentially devastating damage dealer with his special attacks, provided luck is on your side. His stats aren't too bad, but his attack is low. With enough power generation teammates or/and gear, along with SP2 boosting gear, Superman Man Of Steel can become a true titan with repeated Flying Punches and Ground Smashes to wipe out the opponent !
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#6 - Superman Godfall
Power of Kandor: On successful BLOCK, Superman reflects all Basic Damage.
1000 ATK/ 1250 Health
Superman Godfall has a really neat passive that is akin to the Gods, where he deflects all basic damage provided he is blocking. His blocks also negate 50% more damage than other Supermen ! His stats are not bad at all, with modestly well rounded attack and health, which is nothing to scoff at. His SP2, Frozen Delivery brings a frozen treat to the opponent, with his ice breath unblockable, and it's a neat attack. The Gingold Soda, Killer Croc Companion Card and the Batman Ninja Helmet provide basic attack reductions which aid his passive. His passive can deflect large amounts of damage from basic damage heavy characters like Batman Flashpoint. Just be aware of unblockable attacks, such as Superman Regime's SP2 or Luchador Bane's stun power.
Overall : Superman Godfall is a modest titan with good stats, a really neat passive and an unblockable SP2. Damage reducing gear is great on Godfall Superman, but is vulnerable to unblockable attacks. It's great to note that most supermen on this list (Apart from Prison/Prime Supermen) have some really good things about them. Let's keep on going then.
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The Top 5 - The competition is going to be challenging for the top 5 spots. These supermen have great stats, great abilities and synergy that makes them soar in gameplay power.
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#5 - Superman Red Son
Red Son Strength: Superman and his team gain a 25% DAMAGE BOOST to Basic attacks for each Red Son character on his team.
1000 ATK / 1100 Health
In Soviet Russia, Stalin has the might of Superman Red Son to look over our people ! With a powerful 25% bonus damage per Red Son character, it's like 3 Batman Prime passives stacked on each other for a potentially huge damage boost of 75% ! This would increase Superman's attack stat to 1750, a true sight to behold. He pairs great with characters like the Arkham Knight who can oblierate enemies with his basic combos, red son characters like Green Lantern Red Son or even better... FLASHPOINT BATMAN AND DEATHSTROKE. The damage potential is huge, and thus warrants a place on the top 5. Superman's signature gear, Kryptonian Suit and Glasses are good gear for Superman Red Son, but other gear that boost damage even further, or speed power generation for strong special attacks are equally viable.
Overall : Superman Red Son is a fantastic damage booster for a Red Son team, but also Flashpoint characters and so much more. His specials retain the famous Flying Punch and Man of Steel, the latter a spectacle to look at. It's that simple - Superman Red Son is a great, well rounded gold character who really packs a punch !
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#4 - Superman Dawn of Justice
Shattering Blow: Superman's SPECIAL ATTACKS have a chance to SHATTER equipment, temporarily disabling all gear on the opponent.
1300 ATK / 1300 Health
Superman Dawn of Justice introduces a ground breaking mechanic in his passive that allows him to shatter enemy gear, negating their effects for a solid minute with an unblocked special, with a 40% chance of triggering. His stats are a tier above the previous entries, with a very neat 1300 attack and health initially. His specials deal good damage with his elevated stats, and can trigger Shattering Blow if the 40% chance strikes. However, if the first special isn't blocked but doesn't shatter, subsequent special hits will not trigger shatter on the same enemy. Some good characters include Green Lantern Regime/Wonder Woman New 52 to speed up the initial special strike, and gear like the Ibistick and SP1/SP2 boosting gear.
Overall : Superman Dawn of Justice is a strong gold card which can shatter gear combos like the Lexcorp Gear set with his special attacks. His passive is undoubtedly powerful, and shows a bright dawn of justice to anyone who owns him in their collection.
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The Top 3 - These supermen gold characters have incredible passives and stats, so ranking them will be a real challenge.
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#3 - Superman Blackest Night
Nekron's Champion: Superman's Special Attacks do necrotic damage to the opponent causing wounds that can't heal. Blackest Night characters are immune to unblockables and gain health for every KO'd opponent.
1375 ATK/ 1425 Health
Superman Blackest Night's passive combines a powerful unblockable immunity on Blackest Night teams along with heals on K.O'ing opponents and applying necrotic damage that reduces the maximum HP of the opponent. His stats are great with powerful starting damage and health. With Blackest Night Flash, he will be immune to DOT and unblockables, rendering attacks such as Heat Vision from Superman Insurgency useless. His SP1, Flying Punch also drains enemy power. To maximize the necrotic utility, use gear that boosts SP1/SP2 damage or/and increase their crit chance, such as Tantu Totem and the Fourth World Godly Mace. He has counters though, such as Superman Injustice 2 who can negate a first special against him and Batman Dawn of Justice who can avoid specials. His passives also tend to rely on Blackest Night teammates reducing his effectiveness with non-Blackest Night characters.
Overall : Superman Blackest Night is a fear striking character with powerful stats, and a devastating passive that morphs greatly with the Black Night archetype. With immunity against unblockable attacks (excluding supermoves), heals on K.O's and slowly crushing the enemies max HP, the dawn of justice will quickly become the blackest night.
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#2- Superman New 52
Rage of Krypton: Superman receives +100% basic damage buff for accumulating power. Stacks up to 3 times and can't be rinsed. Superman takes 15% less Damage with every Justice League teammate: Batman, The Flash, Green Lantern, Aquaman, Martian Manhunter, Cyborg, Wonder Woman.
1300 ATK/ 1500 Health
Superman New 52 is a titanic beater and protector of his team. His passive, when paired with power generating gear and teammates can quickly boost his basic attack power to tremendous levels never seen before. For every 2 bars of energy generated, his basic attacks gain a 100% damage boost and cap at 6 bars, and since they cannot be rinsed off, he's got it set for the rest of the match. His crit damage can contend with Flashpoint Batman, with crit boosting gear like the Cloak of Destiny, Nekron's Scythe, Lexcorp Helmet V2 and the Mark of the Tiger. The crit damage can, with max crit augments according to the wiki reach up to x28 of his starting damage allowing for insane damage, when paired with Wonder Woman New 52 and Green Lantern Regime allow for rapid power generation. His flying punches and Defender of Earth specials also provide powerful beatdowns.
Overall : Superman New 52, with max HP boosting gear or/and crit/damage boosting gear can turn him into a wrecking ball of untapped damage. He definitely puts characters like Soloman Grundy Boss to shame and shows the true potential of boosting basic damage. Fantastic stats to go with it and Superman New 52 is undeniably one of the best supermen out there.
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#1 - Superman Injustice 2
Kryptonian Fortitude: Everytime Superman Tags-In he takes no damage from the first SP received. Bonus 5% Damage and 5% Health Per Promotion.
1300 ATK/ 1500 Health
It's the end of the line for the ranking list. There he is - Superman Injustice 2. His passive, Kryptonian Fortitude can negate a SP1 or SP2 that hits him completely - And he can keep tagging in and out to reset this powerful aura. His stats are great, just like the previous two entries as well. He also gains extra damage and health per promotion. He has great synergy with characters like Hawkgirl Prime who will allows his tag in and tag out to be exponentially faster, while tag in stunners like Luchador Bane will also benefit big time. His passive stacks well with the Fourth World Set which will further boast his HP, give a resurrection and heal big on his SP1 Flying Punches. His weakness lies against characters with strong basic attacks, like Superman New 52. In that case, you might want to use Gingold Soda, Killer Croc Companian card and Batman Ninja Helmet to reduce basic damage greatly - That way you'd be protected against basic and special attacks.
Overall : While Superman Injustice 2's passive isn't a strong damage booster, it provides him an invaluable protection buffer against specials (But not supermoves). His special attacks are very strong, and his versatile nature allows you to equip gear to increase his tankiness such as the Fourth World set or basic attack reducing gear to patch his weakness up. It was a tough choice between the top 3, but I feel that this superman is incredibly powerful with his passive potential, making him the most super superman in the collection.
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Well, thanks for reading my Superman list !
Hope you enjoyed reading it. Feel free to comment below, it's just my personal opinion.
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